CHICAGO – When faced with adversity, the best way around it is to somehow break into song. That is the feeling behind the Brown Paper Box Co.’s “Positively Present: An Uplifting Cabaret,” running April 7th and 8th at Mary’s Attic in Chicago’s Andersonville neighborhood. The event features company member Kristi Szczepanek as host, and presents song stylings by other company members, including Anna Schutz, plus some special guests. For details and ticket information, click here.
CHICAGO – “Q.U.B.E.” Director’s Cut is the definitive extension of 2011’s “Q.U.B.E.” (Quick Understanding of Block Extrusion), and it is an utterly compelling game with an elegant mix of gameplay, storytelling, and aesthetic. Those elements, for the most part, combine to make an extraordinarily intriguing and mind-bending puzzle adventure.
CHICAGO – “Journey” is a gentle breeze. It approaches gradually – alighting your skin and igniting your thoughts with its poetic brilliance. It’s as much a game as it is an exercise in interpretive storytelling and emotional art design, and everybody – gamer and non-gamer alike – should play it.
CHICAGO – After playing Life is Strange shortly after its launch, I thought it was the type of game that would make a minor splash then fade relatively quickly into obscurity. The concept was genius, but the execution, particularly in terms of visuals and dialogue, was severely lacking.
CHICAGO – Double Fine Productions delves into the deepest, most repressed parts of the imagination and brings the wonders it finds into our reality. I took a long while to play and review “Broken Age,” the company’s Kickstarter darling, not because it was long or overly difficult, but because I was left thinking about the game constantly once I finished.
CHICAGO – Dontnod Entertainment struck potential conceptual gold with “Life is Strange.” Iterating on Telltale’s point-and-click episodic narrative adventure formula, they’ve crafted a truly intriguing world that begs to be explored through the lens of protagonist Max Caulfield’s eyes.
CHICAGO – When I first opened Turtle Rock Studios’ “Evolve,” I was fully prepared to rage quit matches and yell at the screen. My gaming skill lies more in the realm of platformers and adventure games than strategic shooters. My first few matches following the short tutorial were exactly as I expected. I fumbled around the arena doing little to help my teammates.