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Video Game Review: Moving ‘Journey’ Redefines Gaming Expectations

CHICAGO – At their very foundation, all games are journeys. Whether it’s a massive one like the “Mass Effect” trilogy or as simple as Mario climbing to save a girl in “Donkey Kong,” games are built on getting from point A to point B. What is commonly placed on that foundation is action-based but ThatGameCompany has dared to suggest that our expectations of what we get when we press Start are limiting.

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