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Super Mario RPG

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CHICAGO – In May 13, 1996, I didn’t know what an RPG was. That all changed with “Super Mario RPG: The Legend of The Seven Stars”. The term was right there in the title! Not only did they popularize the genre, Square Enix streamlined the numbers heavy RPGs of the past into something challenging, charming, thrilling, and accessible. The combat was required timed button presses, and the story was oddly touching; bittersweet moments supplementing the generally upbeat and zany antics. It was almost a kid-friendly water-slide prelude to the pop-culture Tsunami that was to be “Final Fantasy VII” only a few months later, at which point pretty much everyone knew what an RPG was and what to expect to from one.

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